This game was found at Bin and Jerry’s, a local thrift store. No original box and the instructions were missing most pages. There was a hand-written notebook with the source code.

The program was compiled as best we could, but there were some issues because it wasn’t originally written in English. Or Spanish, French, German, Swiss, Russian, Mandarin, Japanese, Korean, Bokmal, Afrikaans, or Portuguese.

If you have any issues with this please reach out to us, as we might be struggling with similar symptoms.

So far what I've been able to piece together from the manual and from Rogapol's letters is the following:

HOW TO PLAY

Each time it's your turn you roll all the dice. You can click any die to score with it. The only dice that score on their own are 1s and 5s. Every other die needs to be combined with other dice to create any score. The score combinations and values are available from the in game help menu. After selecting any set of scoring dice, you can choose to "ATTACK" and deal your scores worth of damage to the enemy OR you can choose "THROW" and roll any unscoring dice from the previous round again. Any dice you used to score will NOT be rolled again. If, however, on re-rolling the dice you're unable to make any points you will get "Zonked" and lose your turn.

When the dice turn red it is the enemy's turn. Just click "THROW" again to start your next turn.


There was a hand-written note taped to the disk as well.

"Hello Rogapol.
I have done some experimenting and I now understand how to play. Mouse and left click to interact. Roll your cubes. Lock them in by clicking them, they’ll turn blue. Then roll, or throw, the remaining cubes. Yellow cubes can be undone, Blue cubes cannot be undone. Red cubes belong to the enemy!
Choose Wisely. Build up your damage by rolling dice combos.  If you roll no damage you get a ZONK! and lose all of your built-up power.
Select your friends and submit to the Roll of the Cubes!"




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If you have information about this game please join us on our discord. https://discord.gg/uuzWSfUyq4

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Credits

  • Code - Samuel Sousa
  • Art - Jonathan Drain
  • Music - Alvaro Méndez
  • Design - Samuel Sousa, Jonathan Drain
  • Narrative Design - Nathan Rad
  • Continuity Director - Elsa Maul
  • Best Boy - Demo Van
  • Choreographer - Tad O'Rai
  • Catering - THE MOHR
  • Transportation - S.S. Mule
  • Stunt Coordinator - Ram Zone
  • Assistant to Mr.Drain - Slam Ass
  • Assistant to Mr.Sosa - Rain Hat
  • Assistant to Alvaro Méndez - Dan Raven
  • Special thanks to Mr. Shitface, Perk m'Liar, Plopp Me, Kodachrome, ElliBelli, Tibs the Cat
  • Gracious funding provided by Markiplier
  • Computers Provided by Circut City
  • Wardrobe Provided by Levi’s

Download

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Click download now to get access to the following files:

Cactus WimpOut.zip 8.6 MB
Cactus WimpOut postjam.zip 8.7 MB

Development log

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